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	<title>Comments on: Xbox LIVE getting XNA games and more</title>
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		<title>By: CraigN.NET &#187; Blog Archive &#187; Time to monetize your gaming creativity</title>
		<link>http://craign.net/2008/02/20/xbox-live-getting-xna-games-and-more/comment-page-1/#comment-2843</link>
		<dc:creator>CraigN.NET &#187; Blog Archive &#187; Time to monetize your gaming creativity</dc:creator>
		<pubDate>Tue, 22 Jul 2008 20:36:14 +0000</pubDate>
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		<description>[...] all knew it was coming and finally its confirmed and coming to an Xbox 360 console near you later this year. Using the [...]</description>
		<content:encoded><![CDATA[<p>[...] all knew it was coming and finally its confirmed and coming to an Xbox 360 console near you later this year. Using the [...]</p>
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		<title>By: Bruceongames</title>
		<link>http://craign.net/2008/02/20/xbox-live-getting-xna-games-and-more/comment-page-1/#comment-1514</link>
		<dc:creator>Bruceongames</dc:creator>
		<pubDate>Thu, 21 Feb 2008 11:34:30 +0000</pubDate>
		<guid isPermaLink="false">http://craign.net/2008/02/20/xbox-live-getting-xna-games-and-more/#comment-1514</guid>
		<description>At one stroke Microsoft have removed all the barriers to game development and more importantly to game publishing. We will have a flowering of innovation and creativity beyond anything the game industry has ever seen before. Probably beyond what any creative industry has ever seen before. The last explosion in gaming creativity was the bedroom Sinclair Spectrum coders in the 1980s (we have been going downhill creatively ever since), this will be thousands of times bigger. The possibilities are infinite.</description>
		<content:encoded><![CDATA[<p>At one stroke Microsoft have removed all the barriers to game development and more importantly to game publishing. We will have a flowering of innovation and creativity beyond anything the game industry has ever seen before. Probably beyond what any creative industry has ever seen before. The last explosion in gaming creativity was the bedroom Sinclair Spectrum coders in the 1980s (we have been going downhill creatively ever since), this will be thousands of times bigger. The possibilities are infinite.</p>
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